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Unity's ECS framework allows for simulation of 10s of thousands of units at any given moment with excellent performance. What better application than a real scale invasion and extermination of Africa?
Here's the pitch: play as one of 7 or so chud commanders who embark into africa with ww2 surplus with the goal of achieving TND. The niggers are completely impersonal, simply a tide of flesh for your antique tools of larp to mow through. Gewehrs, kars, mg 42s, panzers and flakpanzers, all employed in trench warfare as niggers rush you down. Call in artillery strikes and stuka bombing runs as you watch the soil get fertilized (or debased) with the blood of your savagely adversary and hope you brought more bullets then they brought bodies. Engage in logistics and politics as further incursions into the continent strain your supply lines and relations. Create railroads, factories, work camps etc, you get the idea.
A video showcasing the current systems at play: spawning 100 NPS (niggers per second)
https://files.catbox.moe/go25zr.mp4
(>mp4s and webms are unsupported, I'm not paying for server storage, goy)
>no mame wey, where's the sound, gringo? Whitey don't season his games...
Playing fitting audio for hundreds of rifles going off at unpredictable times while allowing for variable volumes of fire is actually not as easy as adding a couple sound effects (was a big surprise to me as well). This is currently the biggest issue gnawing at my mind but I'm sure that in due time I will figure out an elegant solution, for now I wanted to get a word about it out sooner rather than later. (thus also determining whether further development is viable)
>gringo what are those sprites! Is that windows xp background? Ay caramba...
I'm not an artist, these visuals are just here as a proof of concept. I'm here to see if people are interested enough in the premise to join the project. I believe there's a real angry goy tier gem to be made. And hey, what better ice breaker than a fun little project
I've got the coding side covered but I'd need help with the rest (unit and background sprites, UI, music... the usual). Feel free to inquire and write your thoughts.
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>TND game
>talks like a latinx
what's the matter ese?
Also I could try and help with art. What specifically do you want?
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erm, xista, those are green arrows and they clearly indicate that I don't talk like that.
Also, straight to the point, eh? I didn't go too heavy into details because it's still up in the air, I could put together a design document to explain the envisioned project further and we could work from there. I don't want to just start listing everything that needs doing, I don't think anyone likes reading lists. But to give you the idea of the project's scope, it would need infantry and armored units, defensive structures and emplacements, portraits for the different commanders and a rendition of the map of africa. Add to this some miscellaneous stuff like loading screens and what not and that's about where we're sitting at. Plenty to do but I wouldn't say overbearing. The style is yet to be determined, since I'm not the artist (though I think the pixelart/aliased style would look best). Deadline obviously indefinite, though I wouldn't want the project to go indefinitely.
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The original post was very bare bones and since it seemingly failed to capture people’s attention (or maybe they’re just post shy), here’s a more detailed plan that will hopefully get people interested. (also realized it's short enough to just be a post rather than a document)
Show Content
General Design Document
Operation: Total Nigger Death
Gameplay
Gameplay would consist of 2 layers, tactical and strategic. Let the tactical layer be a bit of an idler, where the player mostly monitors the battle while calling in artillery support or ordering retreats. The larger part of the game would be the strategic layer. This layer would be the place where forward advancements are made, infrastructure and supply lines are constructed, defenses are manned and upgraded, policies are enacted and where politics are done. This layer would allow for negotiations, backstabbings, sending aid, building relations etc. This would also be the place where battles are set up as the player allocates personnel, ammunition and weapons to different sections of the front.
Politics
Africa as a continent naturally tapers towards the south, this means the frontline gets shorter and, inevitably, some commanders will be left without a frontline. These commanders would settle the land and establish themselves as a political entity and may use their spare recourses to wage war with those who they may deem unfit or undevoted to the cause. This would allow for late game threats and emerging gameplay. The player may be able to leverage different nigger policies (killing, enslaving or raping niggers) to bolster either their state or gain favor with different commanders to create an entertaining dynamic of shifting loyalties and power.
Scale
The game is based around the conquest of Africa and the scale should fit to it. With given parameters it’s possible to truly have every* death the player causes displayed. Given the population of Africa is divided between multiple commanders, and spawning 100s of niggers a second is no issue for the engine, a truly unique experience of both grand scale and real time combat can be depicted.
*"every" only includes combat age males, It would be quite impossible to render every death while keeping gameplay reasonably paced.
Tone
If not obvious by now, the game would be funny and satirical in nature. "Outta pocket" so to speak. This means leaning into the stereotypes. It shouldn’t be a self insert fantasy with subvariant:muscular_chud (aryan) going on a based ubermensch crusade. This doesn’t mean it should be “bipartisan” either, take it to be a self parody by chuds, for chuds. This would extend further into the game as an explanation for why chuds are only using ww2 weaponry and not nuking Africa. It’s a giant larp gravel war no one gives a shit about. Their weapons are whatever they could take from museums and weapon caches, that’s why they aren’t fully supplied and why their forces are so rag tag.
Doctrine of purity <-example of larp
To lean into the satirical nature and organically limit the scope of the game, the game should have a narrow focus and exclude elements that do not belong to either of the involved groups (those being chuds and niggers). This also includes the maintaining of stereotypes: Niggers should be stupid and nameless, not exhibiting higher cognition or identity and chuds should follow the stereotype of racist chronically online incels.
Flavor
As the game is light on content it will rely on flavor for a lot of it’s... charm. This includes but is not limited to: unique chud quips during battle for each unit, portraits for each unit, chud commander meetings, characterization of commanders through dialogue and policies, post-battle reports, research centers with all kinds of bullshit etc.
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(03-08-2025, 01:15 AM)Retarded Incel Wrote: erm, xista, those are green arrows and they clearly indicate that I don't talk like that.
Also, straight to the point, eh? I didn't go too heavy into details because it's still up in the air, I could put together a design document to explain the envisioned project further and we could work from there. I don't want to just start listing everything that needs doing, I don't think anyone likes reading lists. But to give you the idea of the project's scope, it would need infantry and armored units, defensive structures and emplacements, portraits for the different commanders and a rendition of the map of africa. Add to this some miscellaneous stuff like loading screens and what not and that's about where we're sitting at. Plenty to do but I wouldn't say overbearing. The style is yet to be determined, since I'm not the artist (though I think the pixelart/aliased style would look best). Deadline obviously indefinite, though I wouldn't want the project to go indefinitely.
alright, it doesnt sound like a lot. make the document and i will see what i can do. we could do some semi combinations of artstyles, if anybody else wishes to contribute
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Late reply, got food poisoning and was out of commission for a hot minute
art documment.pdf (Size: 238.09 KB / Downloads: 10)
compiled my plans and thoughts regarding the tactical map, the strategic map can wait. Don't rush, there's plenty to code so I'll probably be the bottleneck.
I am also thinking about making niggers gib and bleed on death, seeing an anti tank gun kill without feedback just doesn’t sit right with me. Due to the volume of death I may reserve blood and guts only for the more impressive weapons
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(03-11-2025, 03:01 PM)Retarded Incel Wrote: Late reply, got food poisoning and was out of commission for a hot minute
compiled my plans and thoughts regarding the tactical map, the strategic map can wait. Don't rush, there's plenty to code so I'll probably be the bottleneck.
I am also thinking about making niggers gib and bleed on death, seeing an anti tank gun kill without feedback just doesn’t sit right with me. Due to the volume of death I may reserve blood and guts only for the more impressive weapons
noted
i also have stuff to do, so i aint in no way rushing. You know me.
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11 hours ago
(This post was last modified: 11 hours ago by Retarded Incel.)
(03-11-2025, 11:31 PM)ZootOfficial Wrote: i aint in no way rushing. You know me. Hear from you in 2 to 5 business years, then?
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