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Markup /oc/150
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>>149 All I did was search for some random car pics and replicate the angle and one specific design, the rest was applying some basic logic and observation test. Since Im not drawing one particular brand then I have extra freedom to create a car, so you could say all I did was go with the flow and make what I believe a car is >Machinery can get complex >Not a big fan of it I can understand it, it usually feels like a nightmare to design stuff like a motor, joints of a robot, or modernized Mecha designs in general where fine details are mandatory to give it that mechanical feeling, and I do believe is easy to be overwhelmed just by glancing it, but once you know what exactly each important part does and where it usually goes, you'll notice that it's usually just "detail slop" and that for the most part you can bullshit your way out of these by just getting right the general idea of what those parts should look like, and also you may kind of need the interest in it if you want to make the work easier, otherwise it's no different than doing unwanted work while sick, you're bound to mess it up and give up easily unless you're really into it.