
Overboard
/qa/
Test
End of test
9 replies omitted.Probably a duplicated input name issue, expanding thumbnails is done by wrapping them with a label with checkbox inside and showing or hiding the original image with CSS depending on whether the hidden checkbox is clicked or not. This is nice because it doesn't use JS at all, but maybe it's confusing for a browser which remembers the first checkbox as checked. Will take a look at it tomorrow.
>>71
I LOVE this. finally someone showing EXACTLY what's wrong.
But in this case this is expected. Inline attachments are treated differently than regular attachments, they are directly embedded in post html. For catalog, and that home page part is actually a fragment of catalog, the thread link is just the first attachment wrapped in a link, while below the attachment is the post's content. To make the inline images non-expandable there I would have to rewrite the post's HTML on the fly, this is not going to happen for performance reasons.
/oc/
In this thread I'll be posting about what I draw whenever I feel like it, ramble about the process and thoughts behind them and try to work on whatever project I have in mind.
This here is a rough, simple and crude example showing some of the characters I have created for one particular project of mine but I haven't bothered to work on it properly, it showcases the main character, the chud-like dude at the bottom left of the image, someone who's meant to be of importance to him and the story altogether, the one in the middle and the one on the top left are "the bad guys" in the setting, the duo at the middle right are a couple of young nobles, and part of the good guys, and the duo at the bottom right are side characters that have their own time to shine in the story
With all of this addressed, what I have to explain is: what the fuck is this even all about? It's a story based on those Isekai mangas where the mc is sent to a medieval like world and is tasked to save the world in order to return home, using soyjaks as the base, and happenings in the soysphere as the plot points to advance the story, all of this without the same issues found in generic isekais like the harems or the whole "winning by friendship" or in the other side of issues, the excessive gore and main character torture with overpowered mc and the souls like ambience to try to sound more mature than what it is... I haven't decided how certain things go yet into the story but I do have some parts there, and some more designs somewhere so if I can I will change them to better suit the setting.
All in all is meant to be something stupid, silly and fun to do, I always wanted to create stories ever since I was young but I've struggled when it comes to actually making the thing, so I'm inexperienced on how this works, the technical aspects of how a story works best and how to demonstrate certain moments in the story, the paneling and composition, and more... It's a big hurdle and I like to work in it as a way to prove that I, too, can do something people can enjoy even if it's dumb and repetitive, after all I believe that the real deal is not just the idea itself but how it is executed to make it stand out despite it being something simple and childish.
Yeah something like that.
Apologize if I'm not making sense, another issue I have is that I suck at writing as you can see.
Anyways here's the thread, for good.
26 replies omitted.>>148
> haven't drawn a car since I was like, 16 maybe?
I dont think i have ever bothered to draw a car thats more complex than what you would do in kindergarden.
did you bother with precise perspective or did you go for the flow? Machinery does get complex and Im not too big of a fan of it (when it comes to drawing)
All I did was search for some random car pics and replicate the angle and one specific design, the rest was applying some basic logic and observation test. Since Im not drawing one particular brand then I have extra freedom to create a car, so you could say all I did was go with the flow and make what I believe a car is
>Machinery can get complex
>Not a big fan of it
I can understand it, it usually feels like a nightmare to design stuff like a motor, joints of a robot, or modernized Mecha designs in general where fine details are mandatory to give it that mechanical feeling, and I do believe is easy to be overwhelmed just by glancing it, but once you know what exactly each important part does and where it usually goes, you'll notice that it's usually just "detail slop" and that for the most part you can bullshit your way out of these by just getting right the general idea of what those parts should look like, and also you may kind of need the interest in it if you want to make the work easier, otherwise it's no different than doing unwanted work while sick, you're bound to mess it up and give up easily unless you're really into it.
>you'll notice that it's usually just "detail slop"
>you may kind of need the interest in it if you want to make the work easier
yeah, true. I was never into cars and with human figures, i do "bullshit" my way out a lot of the time.
/qa/
>22 anonymous17 replies omitted.
>>79
dead internet theory
whats the point of tracking anon user activity if its all fake and gay?
here you have accounts, so it doesnt realistically matter that much.
maybe make it so that it counts users that have posted relatively recently
/oc/
AGE OF TRIBULATION:
THE GREAT MIGRATION PERIOD
Pt.1
Dear Brother Manaxis,
since our last correspondence, I've went on a journey to gather as much information about the period during the reign of Recas and his right hand, St. Sabileus. Since there is a lot to cover, I will first introduce you to the basic geopolitical context of the time. For our reference point, we shall use the empire at the time, since it's more familiar to us.
THE MIRAN EMPIRE
A Sabilean Infantry of the time of Recas
The Mirian empire was de jure unified under Recas and the senate, who ruled from Mir, a city located at the middle of the Ixilo peninsula. However, de facto the empire was already fractured between the northern and southern themes. This was due to the fact that Thrixianity had already grown exponentially among the populous since the olostolic era, especially in the south. In the north, the ekiznikian religions still had influence over parts of society, including the emperor and the other ruling classes.
St. Sabileus was a young and loyal general from an aristocratic origin, who was tasked with defending the southern borders beyond the Hollon strait, near the Efere dessert. Although a mighty warrior, he was more known for his deception tactics and preference to psychological warfare. Probably because of this, he was exalted by Recas to the rank of governor and was given control over the southern themes unofficially to deal with the growing influence of the Faith. As a newly appointed governor, his first job was to learn in great detail about his enemy and if he has any weaknesses that he could exploit. His eventual secret conversion was influenced by many encounters he had with laymen and clergy, but, in short, Sabileus was ultimately convinced by the monk St. Morcos to abandon his ekiznikian belief and to embrace Thrixos. After that, he indirectly supported the Church using third parties and he managed to establish a secret network of merchants, politicians and generals loyal to him.
There are evidence, in the form of unsigned letters, that Recas and the senate did know of a potential betrayal, but, due to a fear of causing a civil war, could do little about it. Conveniently for them, perhaps too conveniently, chaos was coming from the far southeastern planes...
THE MORG'AR KHAGANATE
A Raider from the Uvur tribe
The Morg'Ar khaganate was ruled by the great khagan Shor, who was responsible for unifying all morg tribes and defeating another great empire, the Tai'gan. What motivated Shor to expand north is a vision from the great shaman, who saw a threat greater than the Tai'gan, who was located "up in the skies".
The morgs had a very animistic world view. Their spiritual order of shamans believed that their magical powers derive from the spirits around the natural world. Thus, they had arranged a system of ritualistic sacrifices to please different spirits in different situations. They also believed that totems, if done "properly", could hold a part of the essences of a spirit. The craftsmanship surrounding totems unintentionally made the morgs into excellent wood workers, a skill which was inherited by their descendants, who build beautiful churches these days.
The expansion resulted into the displacement of many nomadic tribes, causing them to gradually move north and to eventually cause trouble to the empire. Not all tribes were forcefully displaced. Some, like the ones from the mighty Ovchor people and the cunning Finka people, joined the khaganate voluntarily in exchange for territory and resources.
There was one collection of tribes that gave the most resistance, known as the Kurdur confederacy, which was located near the southeastern borders of the empire....
SUNAI CALIPHATE
A Hodja practicing necromancy
The western themes have always been the most unstable, due to their small land connection to the main empire and their harsh environment beyond the coast. A lot of heresies and sects have sprung from there, which ultimately led to the Ginja religion.
The Ginja claim a continuation with the Esavians, a long extinct group of simians, who had a belief that they were the true inheritors of the blessing of Ivriim and were envious of the political might of the Yakovites and their possession of the City, Yarosali. The devil, seeing such weakness, sent many visions and prophecies to the Esavians and would slowly teach them dark magic.
Many of these dark teachings were written down, but also lost for a very long time. That was, until Ilibadesh, the founder of Ginja, had an encounter with an "angel", who instructed the prophet where to find these texts. The prophet would also gain additional visions, prophesies and knowledge that added on top of the Esavian "revelations" and with that, he started teaching the local ekiznikian nomads.
Soon the members of Ginja grew, until they had a force large enough to prepare a surprise invasion and their goal was to take Yarosali, as well as the rest of the Mirian Empire. With the coming of the morgs, an opportunity to strike from Sunai appeared and the scourge was unleashed towards the wicked and innocent alike.
THE FINKA PEOPLE
The Finka are one of the two major ethnicities that joined the Morg'ar khaganate. Their unique skills in storm bending made them excellent support troops on the battlefield. Other skills include tracking game in harsh environments, taming megafauna and natural night vision.
Due to their cathemeral lifestyle, however, many troops, stationed with finka warriors, have complained about loud music at the middle of some nights.
A Stormbender casting lightning and hailstones from the sky
/oc/
I will be posting drawings with random topics/themes/ideas here.
You can also suggest ideas for me to draw. If they are cool, I might draw them... eventually.
3 replies omitted.>>157
>Xianxia cultivation style
what gives? (actually maybe its because ATLA is sort of china core)
>what inspired you to draw the zellig girls like this?
recently i watched Avatar TLA with me woman and I noticed the similarities between Azula's team and the 'lig girls. Had that idea in me head for a while and decided to draw it.
I still need to work on my shadows and i may have screwed some of the anatomy but oh well. I draw men 99% of the time, rarely do i draw women.
Im kms
/qa/
/oc/
In general, you're right, Zoot. After watching Ongezellig, I was really inspired to create art, something I'd never done before. As for the idea for short stories, I have ideas for one-page comics with jokes about the characters, but I wouldn't want to do them right now because I'd like to make a full-length comic that's as long as the pilot, or maybe a little shorter. The idea of ββmy comic is to create the perfect beginning for our heroines' story. You see, the pilot, although excellent, doesn't feel like a beginning, but rather like another episode, 4, 6, 7. I hope you know what I mean. As for the script, I'd like to ask you to recommend specific training videos about scripts, because when I tried to find something myself, I only came across garbage or off-topic ones. In general, I'd be glad to hear any answers.
>>146
>I dont wanna do something short, i wanna do something as long as the pilot
My fellow gamer, I cannot force you to do anything on this matter. I HIGLY recommend you go for the short content from experience. I implore you, hear my advise.
If you are just starting, you are about to look into the process and will be figuring out the workflow. You don't know what you will run into or if you will have the motivation/skills to do a long term project. It's gonna become a trench warfare type of situation against you and the project.
I get that you find things in the pilot/show that you think you will atleast offer a different opinion on, but just slow down for now.
(also its a pilot, of course its not a "beginning")
>I'd like to ask you to recommend specific training videos about scripts
i mean, writing "how to write a script" on da tube gave me a good introduction on the basics (https://youtu.be/-3uO0Qqfklo for example) and then i searched online for scripts for different movies, to see how different producers write.
here's for comic books:
https://comicsexperience.com/scripts/
here's for movies in general:
https://imsdb.com/
learn the basics and then look at reference materials.
Thanks for the recommendations, but you didn't quite understand me. I meant not only competent script writing, but also "how to write a story in general so that the dialogue is well-written and not idiotic, so that the actions are interesting for the reader and do not get boring, but so that it does not look like byte or like twitching keys, and how to competently write characters so that you can believe in them and feel embedded in them even if Zellig's world is unrealistic and obeys a peculiar cartoonish logic." hmmmmmmmmmmm...
>>152
Alright, I sort of understand now.
>the dialogue is well-written and not idiotic
Checking scripts, listening to how people talk in real life, reading books etc. This sounds more like learning about literature, so go and look into that sphere (plot and dialogue writing).
>the actions are interesting for the reader and do not get boring
If we are talking about a comic, then you should learn about composition, color theory (maybe) and flow & form of a human figure.
>how to competently write characters so that you can believe in them and feel embedded in them
View characters as representing different arguments/worldviews/paradigms/etc. A story is basically a fancy way of doing a debate/critique/idea-sharing/etc. Conflicts in the story could be literal/physical, with dialogue or other means.
Obviously, they should also have some sort of a background or basic character traits, but dont be extreme or absurd. The setting of the plot also affects the characters (they arent isolated from the world).
>Zellig's world is unrealistic and obeys a peculiar cartoonish logic
"unrealistic" doesnt always mean "unbelievable"
ANYWAYS, just write something short and experiment. I dont think i can recommend you books on that topic, but im sure you can find materials on the net. And post whatever you write here, so that people can give suggestions.
/qa/
>>64
>how are you?
Im fine, Minnorth. I'm currently mostly busy with working on the garden here and there and slowly moving out with me woman. I'm also working on projects on the side.
How about you?
>Also, I really like this new site.I hope you keep up with it and it gains some traction.God knows the soysphere is dead by this point, so it's nice to have a site that moves away from it a bit.
I'm glad you like it! If you have gems to post, we would happily take them.
It has slowly started to pick up some momentum, but we shall see where it goes.
wrong reply + 66 GET => truth nuke with sprinkles of subversion...somewhere
/qa/
>>50
>crypto
oh... my... soyance...
I'll be honest, i dont understand how converting speeds up things. (in a cryptographic context)
afaik it's because you can assign numbers to points on the curve and find their sum by interpolating the points and seeing where else the interpolation intersects. the game with cryptography is to add a point to itself a bunch of times because it's difficult to undo this. it's the same idea as adding an angle to itself many times: once you go past 360Β° it's hard to guess how the result relates to the starting point.
/q/
Yo, welcome!
Post whenever you feel like it. If you have self-made content or personal projects, we would love to see them!