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Markup /oc/153
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>>152 Alright, I sort of understand now. >the dialogue is well-written and not idiotic Checking scripts, listening to how people talk in real life, reading books etc. This sounds more like learning about literature, so go and look into that sphere (plot and dialogue writing).   >the actions are interesting for the reader and do not get boring If we are talking about a comic, then you should learn about composition, color theory (maybe) and flow & form of a human figure. >how to competently write characters so that you can believe in them and feel embedded in them View characters as representing different arguments/worldviews/paradigms/etc. A story is basically a fancy way of doing a debate/critique/idea-sharing/etc. Conflicts in the story could be literal/physical, with dialogue or other means. Obviously, they should also have some sort of a background or basic character traits, but dont be extreme or absurd. The setting of the plot also affects the characters (they arent isolated from the world). >Zellig's world is unrealistic and obeys a peculiar cartoonish logic "unrealistic" doesnt always mean "unbelievable" ANYWAYS, just write something short and experiment. I dont think i can recommend you books on that topic, but im sure you can find materials on the net. And post whatever you write here, so that people can give suggestions.