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Animation Film question about animation programs
#1
Rainbow 
Hello,
for a while now i've been using Krita to animate, but i wen a little exploring to see if i can find a program, which is better build for an animation workflow. Krita is more focused on drawing and i am not sure if they will update their animation tools soon.

What i have found is that blender actually offers some tools for 2d animation (grease pencil, as it is called), which will soon get some improvements. As of now, however, people say that its not really as good as toonboom (which is expensive so screw them).

Another program that i have seen is OpenToonz, which looks good, but it worries me a bit that it will be all over the place when it comes to interface. 

I am checking these programs out. If you guys have tried those two, or have other free options (so no stuff like adobe animate/flash or toonboom), let me hear your thoughts.
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#2
I tried out blender. Its a cool program and i am impressed to see 2d being implemented relatively well on a 3d program for now. However, it is more catered towards vector users (roughly speaking; even for a vector users it will be weird) and as a raster enjoyer who worked a bit with vector, i find some of the drawing functions weird.

TVpaint seems like an attractive future option, when i manage to get the money, since its a one time purchase and it does look Epic bacon. Perhaps i shall temporary pirate it, but i have to see how to pirate on linux using wine.

OpenToonz is not a good option. I personally dont like it, since the drawing engine is a bit weird.

Sadly, besides krita, there arent any good free options for now. Krita is alright, but its more focused on drawing then animating (they do update the animation functions every now and then doe). Its a bit like animating in Photoshop. Yeah, it has that function iirc (krita is a bit more complex in that matter), but you aint gonna use PS for animating now, are ya?
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#3
use what massa uses and you'll be genuine
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#4
(04-11-2025, 02:08 PM)gemseed Wrote: use what massa uses and you'll be genuine

he also uses TVpaint, funnily enough. I have heard many good things about it and i am a bit happy that its a one time purchase (even if the price is big).
I will try to crack that nut open to check it out myself.
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#5
I don't know if they're still doing deals, but if you happen to catch it, you can get Moho Animation from lostmarble for like $25. I haven't played around with it much myself yet, however this is like Toonboom/TVPaint/Adobe Animate on an actual budget and not some underbaked feature from Krita or Photoshop animate. Timeline editor, 2D rig support for faster production, other shit I'm sure comes with typical video editing. Worth looking into since the free options out there aren't looking too great imo.
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#6
(04-12-2025, 12:50 AM)ZorbTheOrb Wrote: I don't know if they're still doing deals, but if you happen to catch it,  you can get Moho Animation from lostmarble for like $25. I haven't played around with it much myself yet, however this is like Toonboom/TVPaint/Adobe Animate on an actual budget and not some underbaked feature from Krita or Photoshop animate. Timeline editor, 2D rig support for faster production, other shit I'm sure comes with typical video editing. Worth looking into since the free options out there aren't looking too great imo.


That looks good! Al tough i godda check whats the difference between the debutl and pro options. Thanks a lot for the information, Zorb!

And yeah, the free options out there arent that good. I used Krita for zigle zogle and it was a bit of an ass to use. I did try to animate the animation into three small parts, but it still lagged. It also had another animation docker, which allowed you to slowly fade objects or smoothly move them from A to B (like how you would do in an editing program), but again it would just add onto the lag. For Daisy's Diary, i had plans to use Krita to make a bunch of small animation cycles and then stitch them with the backgrounds and music in Kdenlive. Krita is just not designed for short animation films for now.
I saw some other programs, but they were really basic. I guess they are too complex and time consuming for an open source environment. Either that or people just havent gotten to it.
But the most i despise is that a lot of programs are subscription based. ToonBoom will cost you the equivalent of a new descent PC per year. This is very unfriendly for people who either do it for a hobby or are trying to get into the industry (ive seen some job applications wanting you to own such a program).
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#7
(04-12-2025, 08:40 AM)ZootOfficial Wrote:
(04-12-2025, 12:50 AM)ZorbTheOrb Wrote: I don't know if they're still doing deals, but if you happen to catch it,  you can get Moho Animation from lostmarble for like $25. I haven't played around with it much myself yet, however this is like Toonboom/TVPaint/Adobe Animate on an actual budget and not some underbaked feature from Krita or Photoshop animate. Timeline editor, 2D rig support for faster production, other shit I'm sure comes with typical video editing. Worth looking into since the free options out there aren't looking too great imo.


That looks good! Al tough i godda check whats the difference between the debutl and pro options. Thanks a lot for the information, Zorb!

And yeah, the free options out there arent that good. I used Krita for zigle zogle and it was a bit of an ass to use. I did try to animate the animation into three small parts, but it still lagged. It also had another animation docker, which allowed you to slowly fade objects or smoothly move them from A to B (like how you would do in an editing program), but again it would just add onto the lag. For Daisy's Diary, i had plans to use Krita to make a bunch of small animation cycles and then stitch them with the backgrounds and music in Kdenlive. Krita is just not designed for short animation films for now.
I saw some other programs, but they were really basic. I guess they are too complex and time consuming for an open source environment. Either that or people just havent gotten to it.
But the most i despise is that a lot of programs are subscription based. ToonBoom will cost you the equivalent of a new descent PC per year. This is very unfriendly for people who either do it for a hobby or are trying to get into the industry (ive seen some job applications wanting you to own such a program).

After doing a little research, i am hearing that Moho is more suited for puppet animation and that its a vector based program. Maybe i am wrong, i still am checking it out, but i am more of a frame by frame type of guy. I am also more used to raster graphics.
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#8
(04-12-2025, 12:11 PM)ZootOfficial Wrote:
(04-12-2025, 08:40 AM)ZootOfficial Wrote:
(04-12-2025, 12:50 AM)ZorbTheOrb Wrote: I don't know if they're still doing deals, but if you happen to catch it,  you can get Moho Animation from lostmarble for like $25. I haven't played around with it much myself yet, however this is like Toonboom/TVPaint/Adobe Animate on an actual budget and not some underbaked feature from Krita or Photoshop animate. Timeline editor, 2D rig support for faster production, other shit I'm sure comes with typical video editing. Worth looking into since the free options out there aren't looking too great imo.


That looks good! Al tough i godda check whats the difference between the debutl and pro options. Thanks a lot for the information, Zorb!

And yeah, the free options out there arent that good. I used Krita for zigle zogle and it was a bit of an ass to use. I did try to animate the animation into three small parts, but it still lagged. It also had another animation docker, which allowed you to slowly fade objects or smoothly move them from A to B (like how you would do in an editing program), but again it would just add onto the lag. For Daisy's Diary, i had plans to use Krita to make a bunch of small animation cycles and then stitch them with the backgrounds and music in Kdenlive. Krita is just not designed for short animation films for now.
I saw some other programs, but they were really basic. I guess they are too complex and time consuming for an open source environment. Either that or people just havent gotten to it.
But the most i despise is that a lot of programs are subscription based. ToonBoom will cost you the equivalent of a new descent PC per year. This is very unfriendly for people who either do it for a hobby or are trying to get into the industry (ive seen some job applications wanting you to own such a program).

After doing a little research, i am hearing that Moho is more suited for puppet animation and that its a vector based program. Maybe i am wrong, i still am checking it out, but i am more of a frame by frame type of guy. I am also more used to raster graphics.
It should support frame by frame if you wanted to. Would be rarded if the animation program doesn't support traditional frame by frame drawings.
https://youtu.be/968gIF4IjUY
Also zoooooooot fix it so that every reply isn't clogged up by previous replies zoooooooot öööö
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#9
(04-12-2025, 02:22 PM)ZorbTheOrb Wrote: Also zoooooooot fix it so that every reply isn't clogged up by previous replies zoooooooot öööö

do it yourself
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#10
(04-12-2025, 02:53 PM)Bob Wrote:
(04-12-2025, 02:22 PM)ZorbTheOrb Wrote: Also zoooooooot fix it so that every reply isn't clogged up by previous replies zoooooooot öööö

do it yourself
>Erm... did you want quality of life conviences in order to make the site more userfriendly? Sorry bigot, learn to do everything yourself just like my heckin' oldtroon tranime board that still doesn't support audio in videos.
   
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