[ Home / Overboard / Stats ] [ Suggestions and Feedback / Off-topic ] [ Original Content / MetaOC ] [ very cool website / dead internet theory ] [ Search ]
[ Register / Settings / Log in ]

User: lazy_clucka

Summary
  • Joined:
  • Last visit:
  • Last active:
  • Time spent online: 1 day 2 hours 37 minutes 51 seconds
  • Posts: 73
  • Threads: 3
Recent posts
lazy_clucka No.105
File: 1788908828275.png (110.0 KB, 500x500, Oekaki.png)
Coco
lazy_clucka No.104
File: 1788901977141.png (85.0 KB, 500x500, Oekaki.png)
Forgot how to draw hands again
lazy_clucka No.103
File: 1788899832440.png (100.0 KB, 500x500, Oekaki.png)
Had to leave this half finished because the pencil with the color black started to trace white lines, meaning the next button I touch will inevitably turn the canvas blank, trashing everything done so far. I'm still not sure what triggers this bug
lazy_clucka No.102
File: 1788898406871.png (150.0 KB, 500x500, Oekaki.png)
New default for oekaki? I LOVE it
lazy_clucka No.174
Posting these here
lazy_clucka No.100
File: 1788718458128.png (61.0 KB, 500x250, Oekaki.png)
A dragon
lazy_clucka No.98
File: 1788628698468.png (32.0 KB, 500x250, Oekaki.png)
Btw I will be zelligposting here from now on if that matters ofzo
Transparent 'kaki
lazy_clucka No.97
File: 1788625893909.png (41.0 KB, 500x250, Oekaki.png)
>>96
That would be a good idea, I was thinking of using oekaki to create some basic sketches on site as I write some stuff too, however, the default 500x250 size is kind of ass and imposes a limit on this
lazy_clucka No.95
Hmmm
lazy_clucka No.92
File: 1788010773039.png (43.0 KB, 500x250, Oekaki.png)
At long last, the cozy and /calm/ oekaki thread on the club is finally live
<'kaki space
<'kaki space
Let's get the thread started
lazy_clucka No.90
File: 1787966441265.png (17.0 KB, 500x250, Oekaki.png)
Oekaki on the club
Now this place is usable
lazy_clucka No.59
Who on earth would start a shitstorm over it anyway
lazy_clucka No.58
>brimstone that kills the club
Why? It's a silly font, implement it
lazy_clucka No.84
I can't post media like before something broke, it shows me a window with the caption "internal server error"
lazy_clucka No.164
Internal server error or what
lazy_clucka No.83
Test
lazy_clucka No.157
>>154
It's giving Xianxia cultivation style, what inspired you to draw the zellig girls like this?
lazy_clucka No.71
Video record of this strange issue I just noticed. Why this thread?
lazy_clucka No.70
I've also noticed that, sometimes on the home page, at the recent images section, images may be shown on their full size instead of redirecting you to the thread they're nested on, and it's usually images that you have expanded before. It's weird
lazy_clucka No.69
File: 1785446430085.png (37.0 KB, 500x250, 1783991384662.png)
When I open one image on the overboard (let's say the first image of the first thread that is on the top at the time) and if I bump another thread, the newly bumped thread whill have the first image attached on its op expanded. I wonder if this is intentional or not, or if it's another mobile bugfox issue
lazy_clucka No.62
>file not approved
lazy_clucka No.150
>>149
All I did was search for some random car pics and replicate the angle and one specific design, the rest was applying some basic logic and observation test. Since Im not drawing one particular brand then I have extra freedom to create a car, so you could say all I did was go with the flow and make what I believe a car is
>Machinery can get complex
>Not a big fan of it
I can understand it, it usually feels like a nightmare to design stuff like a motor, joints of a robot, or modernized Mecha designs in general where fine details are mandatory to give it that mechanical feeling, and I do believe is easy to be overwhelmed just by glancing it, but once you know what exactly each important part does and where it usually goes, you'll notice that it's usually just "detail slop" and that for the most part you can bullshit your way out of these by just getting right the general idea of what those parts should look like, and also you may kind of need the interest in it if you want to make the work easier, otherwise it's no different than doing unwanted work while sick, you're bound to mess it up and give up easily unless you're really into it.
lazy_clucka No.148
Posting this here because I really like the result, haven't drawn a car since I was like, 16 maybe?
lazy_clucka No.144
The massa syndrome is real, anyone who has a cool idea regarding ongezellig like a comic or game, will inevitably burn out
lazy_clucka No.55

>>51
To check if the 4 images would be sent without problems if I selected them all in one go instead of opening the file selector each time for each image. It worked fine so I don't have to worry about images not being posted because I didn't select them at the same time


lazy_clucka No.48

Is the maximum numbers of files 4?

I wonder

lazy_clucka No.47

Test

End of test

lazy_clucka No.138
>>137
For now I guess I have to select the files in one go since that's what's worked instead of clicking one at a time. What a bore
lazy_clucka No.136
>>135
I guess that's it... Sigh... It's always bugfox and it's forks
>>133
Yeah I know, the anatomy is off and there's some lacking detail with the shading that connects the body with the environment, it has always been an issue for me
>Lora criticism
For one yes, also forgot to mention how her head is bigger than what it needs to be
Also how her legs are "too long"
It's an issue of not following a proper character design sheet for it like serious drawfags
lazy_clucka No.132
>>130
The images were selected and were visible on the file list ready to be posted, what I do remember doing is that, the first 2 were selected each individually and the last two (which did get posted) were selected at once. Might need extra testing to see if it's some sort of bug or there was something else happening that I didn't see like me accidentally deselecting the first 2 files.
>>131
Ermmmmm that's like, le bigoted or something
<Not-greentext space
Anyways here's a new OC born on the shemmy, say hi to Lora
<< < 1 2 3 > >>