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there are like millions of people that burned themselves out trying to do this exact same thing
I understand everything, but I would still like to at least start doing something rather than do nothing at all.
true, I'm just wondering what's so special about that particular topic that it took so many victims
>>144
Due to the particular situation of Ongezellig, it attracted a lot of people into picking up (again) creative skills.
A lot of projects are overambitious and once the author sees this, it gets left behind. Not that such failures are le bad, they can give a better understanding as to what is and isnt possible in one-man situations and what kind of skills need to be polished.
There's also the fact that many ongezogle projects were made to continue ongezellig (basically doing somebody else's homework). At that point just make something new and inspired by ziggy zoggy. Its a benefit - you can potentially monetize it and you have more creative freedom (no need to stay authentic to the characters, general story or the environment 1:1).
>>142
In my experience, 10 pages for a finished story are the max you will be able to handle, so go for 5 pages (or heck, try 1 page with a few pannels). The plot/story doesnt have to be complex, could be a simple joke o algo.
How many pannels would you need? Idk, go and goof around with sketches. Try to show key changes in a conversation/action/etc. and have fun.
Before that, just write a script for the story. There are video on da tube that show you how its officially done.
Before a script, you can just write a few paragraphs of the general story, without details or character lines (something like a resume).
Other than that, you will need to know basic composition stuff and how to hold a pen.
In general, you're right, Zoot. After watching Ongezellig, I was really inspired to create art, something I'd never done before. As for the idea for short stories, I have ideas for one-page comics with jokes about the characters, but I wouldn't want to do them right now because I'd like to make a full-length comic that's as long as the pilot, or maybe a little shorter. The idea of ββmy comic is to create the perfect beginning for our heroines' story. You see, the pilot, although excellent, doesn't feel like a beginning, but rather like another episode, 4, 6, 7. I hope you know what I mean. As for the script, I'd like to ask you to recommend specific training videos about scripts, because when I tried to find something myself, I only came across garbage or off-topic ones. In general, I'd be glad to hear any answers.
>>146
>I dont wanna do something short, i wanna do something as long as the pilot
My fellow gamer, I cannot force you to do anything on this matter. I HIGLY recommend you go for the short content from experience. I implore you, hear my advise.
If you are just starting, you are about to look into the process and will be figuring out the workflow. You don't know what you will run into or if you will have the motivation/skills to do a long term project. It's gonna become a trench warfare type of situation against you and the project.
I get that you find things in the pilot/show that you think you will atleast offer a different opinion on, but just slow down for now.
(also its a pilot, of course its not a "beginning")
>I'd like to ask you to recommend specific training videos about scripts
i mean, writing "how to write a script" on da tube gave me a good introduction on the basics (https://youtu.be/-3uO0Qqfklo for example) and then i searched online for scripts for different movies, to see how different producers write.
here's for comic books:
https://comicsexperience.com/scripts/
here's for movies in general:
https://imsdb.com/
learn the basics and then look at reference materials.
Thanks for the recommendations, but you didn't quite understand me. I meant not only competent script writing, but also "how to write a story in general so that the dialogue is well-written and not idiotic, so that the actions are interesting for the reader and do not get boring, but so that it does not look like byte or like twitching keys, and how to competently write characters so that you can believe in them and feel embedded in them even if Zellig's world is unrealistic and obeys a peculiar cartoonish logic." hmmmmmmmmmmm...
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