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User: Zoot_O

About
Greetings, my name is Zoot!
I am the current owner of ocgemerald.club and a content creator in my spare time. I hope that you enjoy my site and find it useful.
Summary
  • Joined:
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  • Last active:
  • Time spent online: 1 day 5 hours 35 minutes 31 seconds
  • Posts: 111
  • Threads: 10
Recent posts
Zoot_ONo.82
>>81
here you have accounts, so it doesnt realistically matter that much.
maybe make it so that it counts users that have posted relatively recently
Zoot_ONo.161

>>160
Im fine. I planted some new sweet potatoes in a bucket. Hope they germinate.

Glad to hear you're good too!

Zoot_ONo.80

>>79
dead internet theory

whats the point of tracking anon user activity if its all fake and gay?

Zoot_ONo.78
>>77
my presumption is that some of these are bots?
Zoot_ONo.76
>>75
club or zarty?
Zoot_ONo.159
>forgor to put Mai's hair strips on Maya
Im kms
Zoot_ONo.158

>>157
>Xianxia cultivation style
what gives? (actually maybe its because ATLA is sort of china core)

>what inspired you to draw the zellig girls like this?
recently i watched Avatar TLA with me woman and I noticed the similarities between Azula's team and the 'lig girls. Had that idea in me head for a while and decided to draw it.

I still need to work on my shadows and i may have screwed some of the anatomy but oh well. I draw men 99% of the time, rarely do i draw women.

Zoot_ONo.74
File: 1785837904460-1.png (6.97 KB, 1330x16, image.png)
File: 1785837904460-2.png (1.63 MB, 1128x1024, image.png)
>
Zoot_ONo.156
>>155
TOBY, HOW ARE YOU, TOBY?
Zoot_ONo.154
File: 1785779712285.png (6.42 MB, 2550x3508, Team_Ongezellig.png)

I will be posting drawings with random topics/themes/ideas here.

You can also suggest ideas for me to draw. If they are cool, I might draw them... eventually.

Zoot_ONo.73
>Tob ## Admin
Zoot_ONo.153

>>152
Alright, I sort of understand now.

>the dialogue is well-written and not idiotic

Checking scripts, listening to how people talk in real life, reading books etc. This sounds more like learning about literature, so go and look into that sphere (plot and dialogue writing).

>the actions are interesting for the reader and do not get boring
If we are talking about a comic, then you should learn about composition, color theory (maybe) and flow & form of a human figure.

>how to competently write characters so that you can believe in them and feel embedded in them

View characters as representing different arguments/worldviews/paradigms/etc. A story is basically a fancy way of doing a debate/critique/idea-sharing/etc. Conflicts in the story could be literal/physical, with dialogue or other means.
Obviously, they should also have some sort of a background or basic character traits, but dont be extreme or absurd. The setting of the plot also affects the characters (they arent isolated from the world).

>Zellig's world is unrealistic and obeys a peculiar cartoonish logic
"unrealistic" doesnt always mean "unbelievable"

ANYWAYS, just write something short and experiment. I dont think i can recommend you books on that topic, but im sure you can find materials on the net. And post whatever you write here, so that people can give suggestions.

Zoot_ONo.67
>>66
wrong reply + 66 GET => truth nuke with sprinkles of subversion...somewhere
Zoot_ONo.65

>>64
>how are you?
Im fine, Minnorth. I'm currently mostly busy with working on the garden here and there and slowly moving out with me woman. I'm also working on projects on the side.
How about you?

>Also, I really like this new site.I hope you keep up with it and it gains some traction.God knows the soysphere is dead by this point, so it's nice to have a site that moves away from it a bit.
I'm glad you like it! If you have gems to post, we would happily take them.
It has slowly started to pick up some momentum, but we shall see where it goes.

Zoot_ONo.151
>>150
>you'll notice that it's usually just "detail slop"
>you may kind of need the interest in it if you want to make the work easier
yeah, true. I was never into cars and with human figures, i do "bullshit" my way out a lot of the time.
Zoot_ONo.63

>>62
the pic is too good for ze site.

>>61
HI, HELLO, HI, GREETINGS!!1!!1!!

Zoot_ONo.149

>>148
> haven't drawn a car since I was like, 16 maybe?
I dont think i have ever bothered to draw a car thats more complex than what you would do in kindergarden.

did you bother with precise perspective or did you go for the flow? Machinery does get complex and Im not too big of a fan of it (when it comes to drawing)


Zoot_ONo.147
File: 1785003304879.png (300.52 KB, 616x616, GyT4JucWIAcLwaL.png)

>>146
>I dont wanna do something short, i wanna do something as long as the pilot
My fellow gamer, I cannot force you to do anything on this matter. I HIGLY recommend you go for the short content from experience. I implore you, hear my advise.

If you are just starting, you are about to look into the process and will be figuring out the workflow. You don't know what you will run into or if you will have the motivation/skills to do a long term project. It's gonna become a trench warfare type of situation against you and the project.

I get that you find things in the pilot/show that you think you will atleast offer a different opinion on, but just slow down for now.
(also its a pilot, of course its not a "beginning")

>I'd like to ask you to recommend specific training videos about scripts

i mean, writing "how to write a script" on da tube gave me a good introduction on the basics (https://youtu.be/-3uO0Qqfklo for example) and then i searched online for scripts for different movies, to see how different producers write.

here's for comic books:
https://comicsexperience.com/scripts/

here's for movies in general:
https://imsdb.com/

learn the basics and then look at reference materials.

Zoot_ONo.145

>>144
Due to the particular situation of Ongezellig, it attracted a lot of people into picking up (again) creative skills.

A lot of projects are overambitious and once the author sees this, it gets left behind. Not that such failures are le bad, they can give a better understanding as to what is and isnt possible in one-man situations and what kind of skills need to be polished.

There's also the fact that many ongezogle projects were made to continue ongezellig (basically doing somebody else's homework). At that point just make something new and inspired by ziggy zoggy. Its a benefit - you can potentially monetize it and you have more creative freedom (no need to stay authentic to the characters, general story or the environment 1:1).

>>142
In my experience, 10 pages for a finished story are the max you will be able to handle, so go for 5 pages (or heck, try 1 page with a few pannels). The plot/story doesnt have to be complex, could be a simple joke o algo.
How many pannels would you need? Idk, go and goof around with sketches. Try to show key changes in a conversation/action/etc. and have fun.

Before that, just write a script for the story. There are video on da tube that show you how its officially done.

Before a script, you can just write a few paragraphs of the general story, without details or character lines (something like a resume).

Other than that, you will need to know basic composition stuff and how to hold a pen.

Zoot_ONo.59
>>48
btw i can increase the max number, but I dont think its necessary for now.
Zoot_ONo.58
>>56
I'm sure clucka will be creative in the next few weeks.
Zoot_ONo.57

>>53
Thanks, Tob. Couldn't have figured it out without ya, bud!

>>54
ok, this makes a bit more sense now

Zoot_ONo.56

Yo, welcome!

Post whenever you feel like it. If you have self-made content or personal projects, we would love to see them!

Zoot_ONo.52

>>50
>crypto
oh... my... soyance...

I'll be honest, i dont understand how converting speeds up things. (in a cryptographic context)

Zoot_ONo.51
>>47
what was the test about? images in the comment section?
Zoot_ONo.139

>>136

>Lora
IDK what the proportions are supposed to be, but head looks fine in this drawing. Legs are thin, which i personally dont find problematic (but patellas are way up, maybe thats what you mean by "long"). Maybe the feet need to be a bit bigger or longer, but really the hands/arms are all that needs to be fixed imo.

perhaps her hips need to be slightly larger

Zoot_ONo.134
>>133
love the face for Lora doe
Zoot_ONo.133

>>127
bro i need that space tf

>spontaneous
I think her name was Erika. These two are nice.

>>129
but Ezra ( i assume its the last pic) looks weird. The position looks weird (maybe some places should be darker to make it more clear that there is contact with the ground or with some parts of the body. IDK what it is but the hands look weird.

>>132
tiny front left hand compared to bigger back right hand. also SHE IS GONNA FALLL!!1!!

Zoot_ONo.121
File: 1783589675993.png (230.91 KB, 1556x793, Oekaki_16.png)
>>120
I see.
didnt you mention that oekaki was very outdated doe? Not that it wont be a great addition doey doe.... doe.
Zoot_ONo.119
>>118
dnb as in the site or the thread?
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